Post by Azalea on Apr 22, 2016 22:56:59 GMT -5
Alright, so...as of recently, a lot of us have been doing better with this issue but with new members coming in? I figured I'd make a post about it. XD
Conflict
Scary isn't it? When a character comes into a conflict with another character, there are many different things that can happen. In fact, in the most extreme cases, conflict can even lead to the death of a character. Ouch. Who would want that?
Everyone should want that, honestly.
It is conflict that drives roleplay. The more conflict there is, the more content you get out of the roleplay. I had a teacher in college that used to say the best papers are the hardest to write. Why? Because you back yourself into a corner and you have to fight your way out. I completely agree with this sentiment because it's true. Conflict between characters is what creates who the characters are, what kind of life they have, and what they're going to do in their life. It builds character and it shows what those characters believe in and stand for, after all, actions speak louder than words. There is nothing to be gained if nothing is at risk.
Below, I'm going to give a few examples of how conflict can "help" characters (or rather, create a more interesting roleplay.)
1. The Fighter:
Your character is a big, bad warrior with great skill in a specific field. How did they gain their skill? Fighting off rogues at the border. Without any form of proof of this, there is no backing to your character's claims. Through this conflict, you create a rugged character that is willing and able to fight for what they believe in. A gruff attitude with strength and power to match.
2. Fallen Soldier:
This one doesn't apply directly to you, rather the characters that surround your character. If your character is to die by the hands of another, people will be hurt. People will be angry. Through the death of your character, you have spawned entire plot lines for other people, and possibly yourself if your character had children. You have changed the roleplaying scene in a way that is unique to this situation.
3. Not So Happily Ever After:
So...your character gets married...and screws a different (wo)man. This should be self-explanatory on how this will effect roleplay. From this simple action alone, imagine how many roleplays can spawn out of this. It will change how your character is viewed, it will change your entire roleplay environment.
A roleplay without conflict is boring. Think about real life in this specific case. If everyone had everything they wanted and everyone was what is universally considered happy, then life would be boring. There would be not goals to be reached, there would be no problems to be resolved. Humans, by nature, are problem solvers and without a problem to solve? There is nothing to be done.
Remember that in future roleplays. This might not be the best explanation, nor is it the best argument for people to come to the dark side with me, but I tried. In the future, I will be changing and rewording this, I just wanted to get the idea out before I forgot about it. XD
Everyone should want that, honestly.
It is conflict that drives roleplay. The more conflict there is, the more content you get out of the roleplay. I had a teacher in college that used to say the best papers are the hardest to write. Why? Because you back yourself into a corner and you have to fight your way out. I completely agree with this sentiment because it's true. Conflict between characters is what creates who the characters are, what kind of life they have, and what they're going to do in their life. It builds character and it shows what those characters believe in and stand for, after all, actions speak louder than words. There is nothing to be gained if nothing is at risk.
Below, I'm going to give a few examples of how conflict can "help" characters (or rather, create a more interesting roleplay.)
1. The Fighter:
Your character is a big, bad warrior with great skill in a specific field. How did they gain their skill? Fighting off rogues at the border. Without any form of proof of this, there is no backing to your character's claims. Through this conflict, you create a rugged character that is willing and able to fight for what they believe in. A gruff attitude with strength and power to match.
2. Fallen Soldier:
This one doesn't apply directly to you, rather the characters that surround your character. If your character is to die by the hands of another, people will be hurt. People will be angry. Through the death of your character, you have spawned entire plot lines for other people, and possibly yourself if your character had children. You have changed the roleplaying scene in a way that is unique to this situation.
3. Not So Happily Ever After:
So...your character gets married...and screws a different (wo)man. This should be self-explanatory on how this will effect roleplay. From this simple action alone, imagine how many roleplays can spawn out of this. It will change how your character is viewed, it will change your entire roleplay environment.
A roleplay without conflict is boring. Think about real life in this specific case. If everyone had everything they wanted and everyone was what is universally considered happy, then life would be boring. There would be not goals to be reached, there would be no problems to be resolved. Humans, by nature, are problem solvers and without a problem to solve? There is nothing to be done.
Remember that in future roleplays. This might not be the best explanation, nor is it the best argument for people to come to the dark side with me, but I tried. In the future, I will be changing and rewording this, I just wanted to get the idea out before I forgot about it. XD